The overall objective of WP4 is to create an innovative Digital Hub, which will disrupt the current status quo of communication, collaboration, and innovation transfer between museums, cultural heritage sites, cultural heritage professionals, and relevant stakeholders. The hub will enhance the connections between cultural institutions, heritage sites, and tourist organisations, as well as offering new ways of accessing and representing local cultural offer and stimulating public participation and engagement with cultural heritage. In doing so, it will address all challenges set out in Ch. 1 for a sustainable CH management model in terms of audience reach, co-creation of cultural content, use of digital media, training and so on by developing and embedding the ReInHerit Toolkit, E-shop and Apps. Thus, the digital platform will include two facets: one for relevant sector professionals and one for the broader public. On the one hand, professionals will be able to connect around shared content, events, and themes increasing both networking and exchanges across institutions; on the other hand, professionals will also be able to quickly share their content and reach out to broader audiences, engage new users and develop creative and accessible content for education, smart tourism, and leisure. The possibility of liaising, sharing, and discussing engagement initiatives with peers in a safe hub, prior to promoting them to a broader audience through the same platform will facilitate a seamless integration of collaboration and public activities. The hub will therefore increase collaboration (especially in preparing such activities), marketing (in sharing them through the same platform), and public participation (constituting the hub as a central point for regional cultural offer). Within the context of this work package, the consortium will also develop a set of tools to be integrated in the digital hub that will formulate a new methodology for creating immersive musical performances using new interactive technologies. The use of immersive technologies in live performances has a long and rich history, especially within the interactive art domains, where technology is used for real-time generation and display of audio- visual content in response to the live performers using various sensors and motion capture techniques .“Interactive systems” although being a very generic term, within the context of immersive technologies in performing arts, can be simplified into a three-stage framework: 1) The data collection stage from input devices such as motion capture, haptic devices and sensory clusters, 2) The transformation of data stage and input/output mapping and 3) The output stage depending on the performing task (e.g. audio / visual). The end result of this very crucial WP will be a revolutionary platform never experienced in the sector before.
The specific objectives of this WP are:
-to develop the ReInHerit innovative Digital Hub
-to develop the core functionalities for introducing Immersive Performances
-to outline the management policies of all the above